Fixing errors when validating an app for distribution (OpenGL)

There are some OpenGL applications that will throw erro…

There are some OpenGL applications that will throw errors when validating them for distribution to the app store.

Usually these errors are not thrown when debugging and with testing with AdHoc. Only after being validated for distribution.  The fix for this is very simple.

1.- Just go to target in project settings.

target2. Look for Skip Install and set to YES

skipinstall3. If using other external libraries set skip install to Yes in every library

external libraries4. Build, Archive and Validate your product.5. If this does not fix the problem then again in Building Settings for every library, set Always Search User Paths to No. And try to validate again
Search Path